﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace game_for_test_helper.src.graphics
{
    interface ICameraFollowObject
    {
        Vector3 TargetPosition
        {
            get;
        }
        Vector2 TargetDirection
        {
            get;
        }
    }
}
